Esports: BTEC Reform?
Today, I found myself amidst a respectable gathering of over 50 attendees, all tuned into a pivotal Pearson webinar focused on the future of the BTEC in esports. The session, charged with a palpable mix of hope and concern, revolved around the imminent end of government funding for this program.
With the final round of funding slated for September 2025, there’s widespread anticipation for the upcoming general election, which many hope might lead to a reversal of the current policy.
During the webinar, Pearson unveiled a robust strategy designed to help educational institutions running the BTEC in esports navigate these turbulent times.
They proposed ‘alternative’ ways for schools and colleges to integrate existing programs to ensure the continuity of esports education. The pathways suggested include:
Business Focus with Esports:
- Integrating a Technical Diploma in Events Management with an AAQ in Marketing.
- Offering an A Level in Business, aimed at equipping students with comprehensive business acumen that could be applied in the esports arena.
Creative Media Focus with Esports:
- Combining the Technical Diploma in Events Management with an AAQ in Creative Media Production, fostering skills in media strategy and production within the context of esports.
- Offering a large AAQ in Art, Design, and Media, which could enhance creative skills crucial for the dynamic and visually driven industry of esports.
Sports Focus with Esports:
- Linking the Technical Diploma in Events Management with an AAQ in Sport, emphasising the operational aspects of sports and esports events.
- Introducing a substantial AAQ in Sport, preparing students for broader roles in sports management, including esports.
- Merging the Technical Diploma in Sports Coaching with an A Level or AAQ in Business or Media-related subjects, creating a multifaceted curriculum that covers the strategic, business, and media aspects of sports and esports
Pearson committed to supporting a variety of study programs tailored to these newly defined pathways, focusing on the specific needs of educational centres for effective delivery of esports education. This includes training for teachers and providing resources that align with the unique demands of the esports sector.
The dialogue was further enriched by Kalam Neale, Head of Education for British Esports, who discussed the challenges and opportunities in aligning esports with Apprenticeship Standards; a path hampered by a national shortage of specialist employers, a hurdle similarly impacting other T-Levels.
He highlighted the need for a review of occupational standards to better align with the diverse roles in esports. Approximately 25 different standards are envisioned to cover the breadth of career paths in the industry. The British Esports Federation plans to spearhead this initiative, aiming to form a trailblazing group comprising centres, educators, professionals, and industry experts to potentially establish new standards that Pearson could integrate into their offerings.